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- import { _decorator, Component, EditBox, game, instantiate, Label, Node, Prefab } from 'cc';
- import { UtilsPanel } from '../../scene/script/UtilsPanel';
- import { Generate } from '../../scene/script/components/Generate';
- const { ccclass, property } = _decorator;
- @ccclass('Pay')
- export class Pay extends Component {
- public static bundle_name = "pay";
- private node_descid: Node = null;
- private node_buy: Node = null;
- private gene_items: Generate = null;
- private lb_money: Label = null;
- private edit_id: EditBox = null;
-
- protected onLoad(){
- UtilsPanel.getAllNeedCom(this, this.node, false);
- UtilsPanel.addBtnEvent(this.node_buy, this.onBuy, this);
- //@ts-ignore
- game.on("select_item", this.onSelect, this);
- }
- protected start(): void {
- this.gene_items.initData(new Array(6));
- }
- private onEditChange(){
- this.node_descid.active = this.edit_id.string.length == 0;
- }
- private onSelect(index:number){
- this.lb_money.string = index * 1000 + "";
- }
- private onBuy(){
- }
- }
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