gate.go 6.0 KB

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  1. package gate
  2. import (
  3. "bet24.com/log"
  4. "bet24.com/network"
  5. "bet24.com/redis"
  6. "bet24.com/servers/insecureframe/message"
  7. platformconfig "bet24.com/servers/micros/platformconfig/proto"
  8. "bet24.com/servers/monitor"
  9. "bet24.com/servers/user"
  10. "bet24.com/utils"
  11. "encoding/json"
  12. "fmt"
  13. "sync"
  14. "time"
  15. )
  16. var gate *Gate
  17. var sink GateSink
  18. type Gate struct {
  19. userlist map[int32]*client
  20. userList_lock *sync.RWMutex
  21. wsServer *network.WSServer
  22. userIndex int32
  23. msgRecord *messageRecord
  24. lockIndex *sync.RWMutex
  25. logPort int
  26. }
  27. func run(s GateSink, logPath string) {
  28. sink = s
  29. port := sink.GetServerPort()
  30. gate = &Gate{}
  31. gate.msgRecord = newMessageRecord()
  32. gate.userlist = make(map[int32]*client)
  33. gate.userList_lock = &sync.RWMutex{}
  34. gate.lockIndex = &sync.RWMutex{}
  35. var wsServer *network.WSServer
  36. wsServer = new(network.WSServer)
  37. wsServer.Addr = fmt.Sprintf(":%d", port)
  38. wsServer.MaxConnNum = 20000
  39. wsServer.PendingWriteNum = 1000
  40. wsServer.MaxMsgLen = 65535
  41. wsServer.HTTPTimeout = 10 * time.Second
  42. wsServer.CertFile = s.GetCertFile()
  43. wsServer.KeyFile = s.GetKeyFile()
  44. if s.GetGameName() == "walletbridgeserver" {
  45. wsServer.IsTextMessage = true
  46. }
  47. wsServer.NewAgent = func(conn *network.WSConn) network.Agent {
  48. userIndex := gate.GenUserIndex()
  49. a := NewClient(userIndex, conn, gate, false)
  50. log.Debug("NewAgent comes %v", a.RemoteAddr())
  51. return a
  52. }
  53. wsServer.Start()
  54. log.Debug("wsServer = %v", wsServer)
  55. gate.wsServer = wsServer
  56. monitor.Run(port+100, logPath)
  57. gate.updateConsoleTitle()
  58. }
  59. func (g *Gate) GenUserIndex() int32 {
  60. g.lockIndex.Lock()
  61. defer g.lockIndex.Unlock()
  62. g.userIndex++
  63. return g.userIndex
  64. }
  65. func (g *Gate) getUser(userIndex int32) *client {
  66. g.userList_lock.RLock()
  67. defer g.userList_lock.RUnlock()
  68. return g.userlist[userIndex]
  69. }
  70. func (g *Gate) getUserByUserID(userId int) *client {
  71. g.userList_lock.RLock()
  72. defer g.userList_lock.RUnlock()
  73. for _, v := range g.userlist {
  74. if v.userInfo.GetUserId() == userId {
  75. return v
  76. }
  77. }
  78. return nil
  79. }
  80. func (g *Gate) getUserCount() int {
  81. return len(g.userlist)
  82. }
  83. func (g *Gate) getPlayerCount() int {
  84. ret := 0
  85. g.userList_lock.RLock()
  86. defer g.userList_lock.RUnlock()
  87. for _, v := range g.userlist {
  88. if !v.isRobot() {
  89. ret++
  90. }
  91. }
  92. return ret
  93. }
  94. func (g *Gate) getUserList() []*user.UserInfo {
  95. var ret []*user.UserInfo
  96. g.userList_lock.RLock()
  97. defer g.userList_lock.RUnlock()
  98. for _, v := range g.userlist {
  99. ret = append(ret, v.userInfo)
  100. }
  101. return ret
  102. }
  103. func (g *Gate) removeUser(userIndex int32) {
  104. if userIndex >= 0 {
  105. g.userList_lock.Lock()
  106. delete(g.userlist, userIndex)
  107. g.userList_lock.Unlock()
  108. }
  109. g.updateConsoleTitle()
  110. }
  111. func (g *Gate) addUser(userIndex int32, pUser *client) {
  112. g.userList_lock.Lock()
  113. g.userlist[userIndex] = pUser
  114. g.userList_lock.Unlock()
  115. sink.OnUserEnter(userIndex)
  116. }
  117. func (g *Gate) refreshGold(userIndex int32) {
  118. c := g.getUser(userIndex)
  119. if c == nil {
  120. return
  121. }
  122. c.refreshGold()
  123. }
  124. func (g *Gate) userLogined(userIndex int32, userId int) {
  125. g.userList_lock.RLock()
  126. for k, v := range g.userlist {
  127. if k == userIndex {
  128. continue
  129. }
  130. if v.userInfo.GetUserId() == userId {
  131. robotDesc := ""
  132. if v.userInfo.IsRobot() {
  133. robotDesc = "Robot"
  134. }
  135. log.Release("same user logout %d[%s] %s", userId, v.userInfo.GetUserNickName(), robotDesc)
  136. // sink.OnUserExit(v.userIndex())
  137. g.userList_lock.RUnlock()
  138. v.logout()
  139. g.removeUser(v.userIndex())
  140. g.userList_lock.RLock()
  141. }
  142. }
  143. g.userList_lock.RUnlock()
  144. sink.OnUserLogined(userIndex)
  145. g.updateConsoleTitle()
  146. }
  147. func (g *Gate) updateConsoleTitle() {
  148. stopMsg := "running"
  149. if stopping {
  150. stopMsg = "stopping---"
  151. }
  152. roomType := "[G]"
  153. if sink.IsPrivateRoom() {
  154. roomType = "[P]"
  155. }
  156. if sink.IsChipRoom() {
  157. roomType = "[C]"
  158. }
  159. if sink.IsLadderRoom() {
  160. roomType = fmt.Sprintf("%s[L]", roomType)
  161. }
  162. var logInfo string
  163. if g.logPort > 0 {
  164. logInfo = fmt.Sprintf(" log:%d", g.logPort)
  165. }
  166. utils.SetConsoleTitle(fmt.Sprintf("%s%s port:%d monitor:%d%s user:%d ⬇ [%s]",
  167. roomType, sink.GetGameName(), sink.GetServerPort(), sink.GetServerPort()+100, logInfo, g.getPlayerCount(), stopMsg))
  168. }
  169. func (g *Gate) getUserInfo(userIndex int32) *user.UserInfo {
  170. g.userList_lock.RLock()
  171. defer g.userList_lock.RUnlock()
  172. if user, ok := g.userlist[userIndex]; ok {
  173. return user.userInfo
  174. }
  175. return nil
  176. }
  177. func (g *Gate) getLoginedCount() int {
  178. ret := 0
  179. g.userList_lock.RLock()
  180. defer g.userList_lock.RUnlock()
  181. for _, v := range g.userlist {
  182. if v.isLogined() {
  183. ret++
  184. }
  185. }
  186. return ret
  187. }
  188. func (g *Gate) getRobotCount() int {
  189. ret := 0
  190. g.userList_lock.RLock()
  191. defer g.userList_lock.RUnlock()
  192. for _, v := range g.userlist {
  193. if v.isRobot() {
  194. ret++
  195. }
  196. }
  197. return ret
  198. }
  199. func (g *Gate) broadcastData(msg, data string) {
  200. g.userList_lock.RLock()
  201. defer g.userList_lock.RUnlock()
  202. m := message.BaseMsg{Data: data, Msg: msg}
  203. for _, v := range g.userlist {
  204. v.WriteMsg(msg, m)
  205. }
  206. }
  207. func (g *Gate) kickUser(userIndex int32) bool {
  208. c := g.getUser(userIndex)
  209. if c == nil {
  210. log.Debug("Gate.kickUser userIndex[%d] not exist", userIndex)
  211. return false
  212. }
  213. c.Close()
  214. return true
  215. }
  216. func (g *Gate) silentRemoveUser(userId int) {
  217. g.userList_lock.Lock()
  218. defer g.userList_lock.Unlock()
  219. for k, v := range g.userlist {
  220. if v.userInfo.GetUserId() == userId {
  221. delete(g.userlist, k)
  222. return
  223. }
  224. }
  225. }
  226. func (g *Gate) addMessageRecord(userId int, msg string) {
  227. g.msgRecord.addRecord(userId, msg)
  228. }
  229. func GetGate() *Gate {
  230. return gate
  231. }
  232. func RecvChannelData(data string) {
  233. log.Debug("RecvChannelData data = %+v", data)
  234. var msg redis.Channel_msg
  235. err := json.Unmarshal([]byte(data), &msg)
  236. if err != nil {
  237. log.Release("RecvChannelData Unmarshal data failed %v", data)
  238. return
  239. }
  240. switch msg.Message {
  241. case "RefreshChip":
  242. fallthrough
  243. case "RefreshGold":
  244. {
  245. u := gate.getUserByUserID(msg.UserID)
  246. if u == nil {
  247. return
  248. }
  249. if u.isRobot() {
  250. //log.Release("RecvChannelData.RefreshGold robot %d", msg.UserID)
  251. return
  252. }
  253. u.refreshGold()
  254. }
  255. case platformconfig.NOTIFY_MESSAGE:
  256. if gate == nil {
  257. return
  258. }
  259. sink.OnPlatformConfig(msg.Data)
  260. }
  261. }