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- package frame
- import (
- "bet24.com/log"
- "bet24.com/servers/insecureframe/gate"
- "bet24.com/servers/insecureframe/message"
- "bet24.com/servers/user"
- "encoding/json"
- )
- func (t *ThreadsafeTable) sendData(userIndex int32, msg, data string) bool {
- if msg == message.Table_GameScene && data == "" {
- log.Debug("ThreadsafeTable sendData 空场景不发")
- return true
- }
- return gate.SendMessage(userIndex, msg, data)
- }
- func (t *ThreadsafeTable) broadcastData(msg, data string) {
- //log.Debug("ThreadsafeTable broadcastData[%d] %s", t.tableId, msg)
- for i := 0; i < t.chairCount; i++ {
- if t.users[i] == -1 {
- continue
- }
- t.sendData(t.users[i], msg, data)
- }
- for _, v := range t.watchUsers {
- t.sendData(v.UserIndex, msg, data)
- }
- }
- func (t *ThreadsafeTable) sendUserEnter(usr *user.UserInfo, toUser int32) {
- if usr == nil {
- log.Debug("ThreadsafeTable.sendUserEnter usr == nil")
- return
- }
- info := usr.GetUserInfo_Table(toUser == usr.GetUserIndex())
- d, _ := json.Marshal(info)
- gate.SendMessage(toUser, message.Table_UserEnter, string(d))
- }
- func (t *ThreadsafeTable) sendUserExit(userId, chairId int, toUser int32, toWatch bool) {
- info := message.TableUserExit{UserId: userId, ChairId: chairId, ToWatch: toWatch}
- d, _ := json.Marshal(info)
- gate.SendMessage(toUser, message.Table_UserExit, string(d))
- }
- func (t *ThreadsafeTable) broadcastUserExit(userId, chairId int, toWatch bool) {
- // 发其他人
- for i := 0; i < t.chairCount; i++ {
- if t.users[i] == -1 {
- continue
- }
- go t.sendUserExit(userId, chairId, t.users[i], toWatch)
- }
- }
- func (t *ThreadsafeTable) sendGameScene(chairId int) bool {
- for _, v := range t.watchUsers {
- if v.ChairId != chairId {
- continue
- }
- if t.isPrivate() && v.UserId == t.owner {
- t.sendData(v.UserIndex, message.Table_GameScene,
- t.tableSink_privateRoom.OnGetPrivateRoomScene(chairId))
- } else {
- t.sendData(v.UserIndex, message.Table_GameScene,
- t.tableSink.OnGetChairScene(chairId, false))
- }
- }
- usr := t.GetUserByChair(chairId)
- if usr == nil {
- return false
- }
- userStatus := usr.GetUserStatus()
- isPlayer := (userStatus == user.UserStatus_Play || userStatus == user.UserStatus_Ready)
- t.sendData(usr.GetUserIndex(), message.Table_GameScene,
- t.tableSink.OnGetChairScene(chairId, isPlayer))
- return true
- }
- func (t *ThreadsafeTable) sendGameSceneToUser(userIndex int32) {
- usr, isPlayer := t.GetUser(userIndex)
- if usr == nil {
- log.Debug("ThreadsafeTable.sendGameSceneToUser user not exist %d", userIndex)
- return
- }
- chairId := usr.GetUserChairId()
- userStatus := usr.GetUserStatus()
- log.Debug("ThreadsafeTable.sendGameSceneToUser userId[%d],status[%d],owner[%d]", usr.GetUserId(), userStatus, t.owner)
- if userStatus == user.UserStatus_Watch && usr.GetUserId() == t.owner {
- t.sendData(userIndex, message.Table_GameScene,
- t.tableSink_privateRoom.OnGetPrivateRoomScene(chairId))
- } else {
- t.sendData(userIndex, message.Table_GameScene,
- t.tableSink.OnGetChairScene(chairId, isPlayer))
- }
- }
- func (t *ThreadsafeTable) broadcastScene() {
- for i := 0; i < t.chairCount; i++ {
- if t.users[i] == -1 {
- continue
- }
- usr := t.getPlayer(t.users[i])
- if usr == nil {
- continue
- }
- if usr.GetUserStatus() < user.UserStatus_Sit {
- continue
- }
- userStatus := usr.GetUserStatus()
- isPlayer := (userStatus == user.UserStatus_Play || userStatus == user.UserStatus_Ready)
- t.sendData(t.users[i], message.Table_GameScene,
- t.tableSink.OnGetChairScene(i, isPlayer))
- }
- for _, v := range t.watchUsers {
- if t.isPrivate() && v.UserId == t.owner {
- t.sendData(v.UserIndex, message.Table_GameScene,
- t.tableSink_privateRoom.OnGetPrivateRoomScene(v.ChairId))
- } else {
- t.sendData(v.UserIndex, message.Table_GameScene,
- t.tableSink.OnGetChairScene(v.ChairId, false))
- }
- }
- }
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