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- package wildapeslot
- import (
- "encoding/json"
- "fmt"
- "math/rand"
- "os"
- "bet24.com/log"
- )
- type SlotCount struct {
- SlotID int
- Count int
- }
- type SlotColumn struct {
- SlotCounts []SlotCount
- pool []int
- }
- //把多个slotid放到一个数组,再随机取
- func (sc *SlotColumn) makePool() {
- sc.pool = []int{}
- for _, v := range sc.SlotCounts {
- for i := 0; i < v.Count; i++ {
- sc.pool = append(sc.pool, v.SlotID)
- }
- }
- }
- func (sc *SlotColumn) getSlot() int {
- return sc.pool[rand.Intn(len(sc.pool))]
- }
- type SlotLevel struct {
- Columns []SlotColumn
- }
- type SlotCountManager struct {
- levels []SlotLevel
- WinAmount int
- }
- func newSlotCountManager(confFile string) *SlotCountManager {
- log.Color(LogColor, "newSlotCountManager")
- ret := new(SlotCountManager)
- ret.loadData(confFile)
- return ret
- }
- func newSlotCountManagerByConfig(winAmount int, counts [][][]int) *SlotCountManager {
- log.Color(LogColor, "newSlotCountManagerByConfig")
- ret := new(SlotCountManager)
- ret.WinAmount = winAmount
- ret.loadDataByConfig(counts)
- return ret
- }
- func (scm *SlotCountManager) loadDataByConfig(counts [][][]int) {
- for _, level := range counts {
- // level
- var sl SlotLevel
- for _, column := range level {
- var sc SlotColumn
- for i := 0; i < len(column); i++ {
- if column[i] == 0 {
- continue
- }
- sc.SlotCounts = append(sc.SlotCounts, SlotCount{SlotID: i, Count: column[i]})
- }
- sc.makePool()
- sl.Columns = append(sl.Columns, sc)
- }
- scm.levels = append(scm.levels, sl)
- }
- }
- func (scm *SlotCountManager) loadData(confFile string) {
- var counts [][][]int
- data, err := os.ReadFile(fmt.Sprintf("slotconf/%s.json", confFile))
- if err != nil {
- data, err = os.ReadFile("slotconf/wildapeslot_count.json")
- if err != nil {
- log.Error("SlotCountManager.loadData read %s.json failed", confFile)
- }
- }
- err = json.Unmarshal(data, &counts)
- if err != nil {
- log.Error("SlotCountManager.loadData Unmarshal %s.json failed err:%v", confFile, err)
- return
- }
- scm.loadDataByConfig(counts)
- }
- //免费的时候FreeSpinInfo也会调这里
- func (scm *SlotCountManager) get15Slots(betLevel int, isFree bool, isBonus bool) []int {
- rowCount := ROW_COUNT
- if isFree || isBonus {
- rowCount = FREE_ROW_COUNT
- }
- ret := make([]int, rowCount*COLUMN_COUNT)
- if betLevel >= len(scm.levels) {
- betLevel = len(scm.levels) - 1
- }
- level := scm.levels[betLevel]
- for r := 0; r < rowCount; r++ {
- for c := 0; c < COLUMN_COUNT; c++ {
- //循环获取直到不是apeid的
- id := scm.getNoFreeSlot(&level.Columns[c], isFree, isBonus)
- ret[r*COLUMN_COUNT+c] = id
- }
- }
- return ret
- }
- func (scm *SlotCountManager) getNoFreeSlot(sc *SlotColumn, isFree bool, isBonus bool) int {
- var id int
- for {
- id = sc.getSlot()
- if !isFree && !isBonus { //普通滚动不出wild
- if id == MAGIC_ID {
- continue
- } else {
- break
- }
- } else if id != FREE_ID && id != BONUS_ID { //特殊滚动不出bonus和free
- break
- }
- }
- return id
- }
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