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- package animalslot
- import (
- "encoding/json"
- "bet24.com/log"
- "bet24.com/servers/games/slotcommon/admanager"
- )
- func (this *GameLogic) writeTribalSlotGameMsg(userId int, gameMsg TribalSlot_Message) {
- data, _ := json.Marshal(gameMsg)
- this.slotSink.SendGameCmd(userId, GAME_MESSAGE, string(data))
- }
- func (this *GameLogic) sendTribalSlotBet(userId int, errMsg string) {
- var msg TribalSlot_Message
- msg.MsgID = Msg_Bet
- data, _ := json.Marshal(TribalSlot_Bet{ErrorMsg: errMsg})
- msg.Data = string(data)
- this.writeTribalSlotGameMsg(userId, msg)
- }
- func (this *GameLogic) sendTribalSlotResult(userId int, result TribalSlot_Result) {
- var msg TribalSlot_Message
- msg.MsgID = Msg_Result
- data, _ := json.Marshal(result)
- msg.Data = string(data)
- this.writeTribalSlotGameMsg(userId, msg)
- }
- func (this *GameLogic) sendTribalSlotJackpot(userId int) {
- var msg TribalSlot_Message
- msg.MsgID = Msg_Jackpot
- data, _ := json.Marshal(TribalSlot_Jackpot{Amount: this.getJackPotAmount()})
- msg.Data = string(data)
- this.writeTribalSlotGameMsg(userId, msg)
- }
- func (this *GameLogic) sendTribalSlotSlots(userId int) {
- var msg TribalSlot_Message
- msg.MsgID = Msg_Slots
- data, _ := json.Marshal(this.getSlots())
- msg.Data = string(data)
- this.writeTribalSlotGameMsg(userId, msg)
- }
- func (this *GameLogic) sendTribalSlotWinShapes(userId int) {
- var msg TribalSlot_Message
- msg.MsgID = Msg_WinShapes
- data, _ := json.Marshal(this.getWinShapes())
- msg.Data = string(data)
- this.writeTribalSlotGameMsg(userId, msg)
- }
- func (this *GameLogic) onTribalSlotMessage(userId int, msg, data string) {
- var gameMsg TribalSlot_Message
- e := json.Unmarshal([]byte(data), &gameMsg)
- if e != nil {
- log.Release("onTribalSlotMessage Unmarshal data failed %v", data)
- return
- }
- switch gameMsg.MsgID {
- case Msg_Enter:
- this.slotCommon.OnUserEnter(userId)
- this.sendTribalSlotSlots(userId)
- this.sendTribalSlotWinShapes(userId)
- this.sendTribalSlotJackpot(userId)
- this.sendFreeAdConfig(userId)
- case Msg_Exit:
- this.userExit(userId)
- case Msg_Bet:
- this.handleTribalSlotBet(userId, gameMsg.Data)
- case Msg_Jackpot:
- this.sendTribalSlotJackpot(userId)
- case Msg_GetConfig:
- this.sendTribalSlotSlots(userId)
- this.sendTribalSlotWinShapes(userId)
- this.sendTribalSlotJackpot(userId)
- this.sendFreeAdConfig(userId)
- case Msg_UseAd:
- this.onRecvUseAd(userId)
- default:
- log.Release("onTribalSlotMessage unhandle msg %v", data)
- }
- }
- func (this *GameLogic) onTribalSlotBroadCast(data string) {
- var msg TribalSlot_Message
- msg.MsgID = Msg_Broadcast
- msg.Data = data
- this.writeTribalSlotGameMsg(-1, msg)
- }
- func (this *GameLogic) onTribalSlotJackpot(data string) {
- var msg TribalSlot_Message
- msg.MsgID = Msg_Jackpot
- msg.Data = data
- this.writeTribalSlotGameMsg(-1, msg)
- }
- func (this *GameLogic) handleTribalSlotBet(userId int, data string) {
- var bet TribalSlot_Bet
- e := json.Unmarshal([]byte(data), &bet)
- if e != nil {
- log.Release("handleTribalSlotBet Unmarshal data failed %v", data)
- return
- }
- // 是否有免费次数
- free, lastBet, fromAd := this.useFreeSpin(userId)
- if free {
- bet.Amount = lastBet
- }
- amount := bet.Amount
- if amount < this.MinBet || amount > this.MaxBet {
- this.sendTribalSlotBet(userId, "Invalid Bet!")
- return
- }
- if free {
- // 获取结果并写分
- this.handleTribalSlotResult(userId, amount, true, fromAd)
- } else {
- scoreType := GAMEID*100 + 1
- status := 1
- isSuceeded := this.slotSink.WriteMoney(userId, GAMEID, -amount, 0, status, scoreType, GAME_NAME)
- if !isSuceeded {
- log.Release("handleTribalSlotBet WriteMoney failed,UserId[%d],amount[%d]", userId, amount)
- // 扣金币失败
- this.sendTribalSlotBet(userId, "Not enough money!")
- return
- }
- // 获取结果并写分
- this.handleTribalSlotResult(userId, amount, false, false)
- }
- }
- func (this *GameLogic) handleTribalSlotResult(userId int, amount int, isFree bool, fromAd bool) {
- controlType := 0
- if !isFree {
- controlType = this.slotCommon.GetControlType(userId)
- }
- result := this.getResult(userId, amount, isFree, controlType)
- // 如果有特殊玩法
- specialMoney := 0
- specialMultiple := result.Special.WinRate1 + result.Special.WinRate2
- if specialMultiple > 0 {
- specialMoney = specialMultiple * amount
- }
- // 是否中奖池了
- jackpotMoney := result.Jackpot.Amount
- if jackpotMoney > 0 {
- go this.modifyJackpot(-jackpotMoney, userId)
- }
- // 写入jackpot
- if result.WinAmount+specialMoney+jackpotMoney <= 0 {
- var jackPotAmount = this.JackPotInfo.getInJackPotAmount(amount)
- if jackPotAmount > 0 {
- go this.modifyJackpot(jackPotAmount, userId)
- }
- }
- // writemoney
- //this.writeResult(userId, result.WinAmount+specialMoney+jackpotMoney, amount)
- this.slotCommon.WriteResult(userId, amount, result.WinAmount, isFree, fromAd, this.getResultDesc(result), GAMEID)
- // 发送结果给客户端
- this.sendTribalSlotResult(userId, result)
- userInfo := this.slotSink.GetUserInfo(userId)
- if userInfo == nil {
- log.Debug("handleTribalSlotResult userInfo == nil")
- return
- }
- // 如果有jackpot
- // 发送事件
- if jackpotMoney > 0 {
- var broadCast JackPot_Broadcast
- broadCast.UserID = userId
- broadCast.Amount = jackpotMoney
- broadCast.FaceID = userInfo.GetUserFaceId()
- broadCast.FaceUrl = userInfo.GetUserFaceUrl()
- broadCast.NickName = userInfo.GetUserNickName()
- broadCast.Sex = userInfo.GetUserSex()
- broadCast.Vip = userInfo.GetUserVipLevel()
- data, _ := json.Marshal(broadCast)
- //event.DispatchEvent(EVENT_BROADCAST, string(data))
- this.onTribalSlotBroadCast(string(data))
- }
- }
- func (this *GameLogic) sendFreeAdConfig(userId int) {
- var config FafafaSlot_FreeAdConfig
- config.AdCount, _ = admanager.GetSlotUserInfo(userId, GAMEID)
- config.TotalAdCount, config.FreeSpinCount = admanager.GetSlotConfig(GAMEID)
- config.Bet = this.getAdBet(config.TotalAdCount - config.AdCount)
- config.AdBets = this.AdBets
- var msg TribalSlot_Message
- msg.MsgID = Msg_FreeAdConfig
- data, _ := json.Marshal(config)
- msg.Data = string(data)
- this.writeTribalSlotGameMsg(userId, msg)
- }
- func (this *GameLogic) getAdBet(adCount int) int {
- if len(this.AdBets) == 0 {
- return 0
- }
- for i := 0; i < len(this.AdBets); i++ {
- if adCount >= this.AdBets[i].AdCount {
- return this.AdBets[i].BetAmount
- }
- }
- return this.AdBets[len(this.AdBets)-1].BetAmount
- }
- func (this *GameLogic) onRecvUseAd(userId int) {
- var usedAd FafafaSlot_UsedAd
- usedAd.FreeSpinCount, usedAd.AdCount = admanager.UseAd(userId, GAMEID)
- if usedAd.FreeSpinCount > 0 {
- totalAdCount, _ := admanager.GetSlotConfig(GAMEID)
- usedAd.Bet = this.getAdBet(totalAdCount - usedAd.AdCount - 1)
- usedAd.NextAdBetAmount = this.getAdBet(totalAdCount - usedAd.AdCount)
- this.addFreeSpin(userId, usedAd.FreeSpinCount, usedAd.Bet, true)
- }
- var msg TribalSlot_Message
- msg.MsgID = Msg_UseAd
- data, _ := json.Marshal(usedAd)
- msg.Data = string(data)
- this.writeTribalSlotGameMsg(userId, msg)
- }
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