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- package gamelogic
- import (
- "encoding/json"
- "fmt"
- "math/rand"
- "os"
- "bet24.com/log"
- )
- type DropInfo struct {
- FishId int
- ItemId int
- Count int
- Chance int
- }
- type room_fish_drop struct {
- dropInfoList map[int]*DropInfo
- }
- func newRoomFishDrop(roomName string) *room_fish_drop {
- ret := new(room_fish_drop)
- ret.loadConfig(roomName)
- return ret
- }
- func (r *room_fish_drop) loadConfig(roomName string) {
- r.dropInfoList = make(map[int]*DropInfo)
- fileName := fmt.Sprintf("fish/drop_%v.json", roomName)
- data, err := os.ReadFile(fileName)
- if err != nil {
- log.Release("read drop config failed %v", fileName)
- return
- }
- var dl []DropInfo
- err = json.Unmarshal(data, &dl)
- if err != nil {
- log.Release("Unmarshal drop config failed err:%v", err)
- }
- for i := 0; i < len(dl); i++ {
- r.dropInfoList[dl[i].FishId] = &dl[i]
- }
- log.Debug("drop config initData ok %v", r.dropInfoList)
- }
- func (r *room_fish_drop) getDropItem(fishId int) (int, int) {
- drop, ok := r.dropInfoList[fishId]
- if !ok {
- return 0, 0
- }
- if rand.Intn(10000) < drop.Chance {
- return drop.ItemId, drop.Count
- }
- return 0, 0
- }
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