baloot2.go 2.1 KB

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  1. package main
  2. import (
  3. "encoding/json"
  4. "fmt"
  5. "math/rand"
  6. "time"
  7. "bet24.com/log"
  8. coreservice "bet24.com/servers/coreservice/client"
  9. "bet24.com/servers/games/baloot/config"
  10. "bet24.com/servers/games/baloot/gamelogic"
  11. "bet24.com/servers/insecureframe/frame"
  12. "bet24.com/servers/insecureframe/gate"
  13. robotmanager "bet24.com/servers/insecureframe/robot"
  14. "bet24.com/servers/transaction"
  15. "bet24.com/utils"
  16. "github.com/gin-gonic/gin"
  17. )
  18. func waitInput() {
  19. for {
  20. var cmd string
  21. var param1 string
  22. var param2 string
  23. fmt.Scanf("%s %s %s", &cmd, &param1, &param2)
  24. switch cmd {
  25. case "exit":
  26. gamelogic.Stopping = true
  27. robotmanager.Exit()
  28. frame.StopServer()
  29. go transaction.DoGameRoomPing(gamelogic.GAMEID, 1, config.RoomConfgName)
  30. break
  31. case "listuser":
  32. gate.DumpUsers()
  33. case "robotlist":
  34. robotmanager.Dump()
  35. default:
  36. if !frame.Dump(cmd, param1, param2) {
  37. log.Release("unknown command")
  38. }
  39. }
  40. }
  41. }
  42. func startRoomPing() {
  43. if gamelogic.Stopping {
  44. return
  45. }
  46. time.AfterFunc(10*time.Second, startRoomPing)
  47. //将本server的Ip和端口写入redis
  48. for i := 0; i < len(config.Rooms.Rooms); i++ {
  49. d, _ := json.Marshal(config.Rooms.Rooms[i].RoomInfoBase)
  50. go transaction.DoGameRoomPing(gamelogic.GAMEID, 2, config.Rooms.Rooms[i].RoomName)
  51. frame.UpdateRoomList(config.Rooms.Rooms[i].RoomName, config.Rooms.Rooms[i].RoomDesc, string(d), config.Rooms.Rooms[i].RoomID-1)
  52. }
  53. }
  54. func initRoomList() {
  55. for i := 0; i < len(config.Rooms.Rooms); i++ {
  56. d, _ := json.Marshal(config.Rooms.Rooms[i].RoomInfoBase)
  57. go transaction.DoGameRoomPing(gamelogic.GAMEID, 2, config.Rooms.Rooms[i].RoomName)
  58. frame.UpdateRoomList(config.Rooms.Rooms[i].RoomName, config.Rooms.Rooms[i].RoomDesc, string(d), config.Rooms.Rooms[i].RoomID-1)
  59. }
  60. time.AfterFunc(10*time.Second, startRoomPing)
  61. }
  62. func main() {
  63. // defer waitInput()
  64. rand.Seed(time.Now().UnixNano())
  65. coreservice.SetServiceAddr(config.Server.ServiceAddr)
  66. config.Run()
  67. utils.SetErrorFile("log/baloot/err.log", "baloot starting")
  68. gamelogic.Run()
  69. initRoomList()
  70. router := gin.Default()
  71. router.Run(config.Server.WebPort)
  72. }