server_broadcast.go 1.0 KB

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  1. package service
  2. import (
  3. "bet24.com/log"
  4. "bet24.com/servers/coreservice/broadcast"
  5. "bet24.com/servers/coreservice/client"
  6. "context"
  7. "encoding/json"
  8. "github.com/pkg/errors"
  9. )
  10. // 发送广播
  11. func (s *Server) SendBroadcast(ctx context.Context, args *client.Request, reply *client.Reply) error {
  12. var req client.SendBroadcast_req
  13. if err := json.Unmarshal([]byte(args.Data), &req); err != nil {
  14. log.Debug("Server.SendBroadcast unmarshal fail %v", err)
  15. return errors.New("unmarshal error")
  16. }
  17. broadcast.SendBroadcast(req.UserID, req.GameID, req.Priority, req.Msg, req.Ext)
  18. reply.Resp.RetCode = 1
  19. return nil
  20. }
  21. func (s *Server) SendGameWinBroadcast(ctx context.Context, args *client.Request, reply *client.Reply) error {
  22. var req client.SendBroadcast_req
  23. if err := json.Unmarshal([]byte(args.Data), &req); err != nil {
  24. log.Debug("Server.SendGameWinBroadcast unmarshal fail %v", err)
  25. return errors.New("unmarshal error")
  26. }
  27. broadcast.SendGameWinBroadcast(req.UserID, req.NickName, req.Score, req.GameID, req.GameName)
  28. reply.Resp.RetCode = 1
  29. return nil
  30. }