package wildapeslot import ( "encoding/json" "fmt" "bet24.com/log" "bet24.com/servers/games/slotcommon/admanager" "bet24.com/utils" ) func (this *GameLogic) writeGameMsg(userId int, gameMsg DragonSlot_Message) { data, _ := json.Marshal(gameMsg) this.slotSink.SendGameCmd(userId, GAME_MESSAGE, string(data)) } func (this *GameLogic) sendBet(userId int, errMsg string) { var msg DragonSlot_Message msg.MsgID = Msg_Bet data, _ := json.Marshal(DragonSlot_Bet{ErrorMsg: errMsg}) msg.Data = string(data) this.writeGameMsg(userId, msg) } func (this *GameLogic) sendResult(userId int, result DragonSlot_Result) { var msg DragonSlot_Message msg.MsgID = Msg_Result data, _ := json.Marshal(result) msg.Data = string(data) this.writeGameMsg(userId, msg) } func (this *GameLogic) sendSlots(userId int) { var msg DragonSlot_Message msg.MsgID = Msg_Slots data, _ := json.Marshal(this.slotManager.Slots) msg.Data = string(data) this.writeGameMsg(userId, msg) } func (this *GameLogic) sendBetLevel(userId int) { this.slotCommon.SendBetLevel(userId) } func (this *GameLogic) sendWinShapes(userId int) { var msg DragonSlot_Message msg.MsgID = Msg_WinShapes data, _ := json.Marshal(this.getWinShapes()) msg.Data = string(data) this.writeGameMsg(userId, msg) } func (this *GameLogic) onMessage(userId int, msg, data string) { var gameMsg DragonSlot_Message e := json.Unmarshal([]byte(data), &gameMsg) if e != nil { log.Release("onMessage Unmarshal data failed %v", data) return } //defer utils.TimeCost(fmt.Sprintf("wildapeslot.onMessage %d", gameMsg.MsgID))() switch gameMsg.MsgID { case Msg_Enter: this.slotCommon.OnUserEnter(userId) this.sendSlots(userId) this.sendBetLevel(userId) this.sendWinShapes(userId) this.sendFreeAdConfig(userId) this.lockRemove.Lock() delete(this.removingFreespins, userId) this.lockRemove.Unlock() case Msg_Exit: this.userExit(userId) case Msg_Bet: this.onRecvBet(userId, gameMsg.Data) case Msg_GetConfig: this.sendSlots(userId) this.sendBetLevel(userId) this.sendWinShapes(userId) this.sendFreeAdConfig(userId) case Msg_UseAd: this.onRecvUseAd(userId) default: log.Release("onMessage unhandle msg %v", data) } } func (this *GameLogic) onTribalSlotBroadCast(data string) { var msg DragonSlot_Message msg.MsgID = Msg_Broadcast msg.Data = data this.writeGameMsg(-1, msg) } func (this *GameLogic) onRecvBet(userId int, data string) { var bet DragonSlot_Bet e := json.Unmarshal([]byte(data), &bet) if e != nil { log.Release("onRecvBet Unmarshal data failed %v", data) return } // 是否有免费次数 isBonus, lastBet, fromAd, isFree := this.useFreeSpin(userId) log.Debug("useFreeSpin isFree=%t,isBonus=%t", isFree, isBonus) if isBonus || isFree { log.Debug("GameLogic.onRecvBet using free spin") bet.Amount = lastBet } amount := bet.Amount _, base := this.betLevelManager.GetLevelAndBase(amount) if base <= 0 { this.sendBet(userId, "Invalid Bet!") return } log.Debug("onRecvBet isbonus=%t isfree=%t", isBonus, isFree) if isBonus || isFree { // 获取结果并写分 this.handleResult(userId, amount, isFree, fromAd, isBonus) } else { scoreType := GAMEID*100 + 1 status := 1 isSuceeded := this.slotSink.WriteMoney(userId, GAMEID, -amount, 0, status, scoreType, GAME_NAME) if !isSuceeded { log.Release("onRecvBet WriteMoney failed,UserId[%d],amount[%d]", userId, amount) // 扣金币失败 this.sendBet(userId, "Not enough money!") return } // 获取结果并写分 this.handleResult(userId, amount, false, false, false) } } func (this *GameLogic) handleResult(userId int, amount int, isFree bool, fromAd bool, isBonus bool) { defer utils.TimeCost(fmt.Sprintf("wildapeslot.handleResult %d", userId))() result := this.getResult(userId, amount, isFree, isBonus) this.slotCommon.WriteResult(userId, amount, result.WinAmount, isFree, fromAd, this.getResultDesc(result), GAMEID) // 发送结果给客户端 this.sendResult(userId, result) userInfo := this.slotSink.GetUserInfo(userId) if userInfo == nil { log.Debug("handleResult userInfo == nil") return } } func (this *GameLogic) sendFreeAdConfig(userId int) { var config DragonSlot_FreeAdConfig config.AdCount, _ = admanager.GetSlotUserInfo(userId, GAMEID) config.TotalAdCount, config.FreeSpinCount = admanager.GetSlotConfig(GAMEID) config.Bet = this.betLevelManager.GetAmountByLevel(this.getAdBet(config.TotalAdCount - config.AdCount)) config.AdBets = this.AdBets var msg DragonSlot_Message msg.MsgID = Msg_FreeAdConfig data, _ := json.Marshal(config) msg.Data = string(data) this.writeGameMsg(userId, msg) } func (this *GameLogic) getAdBet(adCount int) int { if len(this.AdBets) == 0 { return 0 } for i := 0; i < len(this.AdBets); i++ { if adCount >= this.AdBets[i].AdCount { return this.AdBets[i].BetLevel } } return this.AdBets[len(this.AdBets)-1].BetLevel } func (this *GameLogic) onRecvUseAd(userId int) { var usedAd DragonSlot_UsedAd usedAd.FreeSpinCount, usedAd.AdCount = admanager.UseAd(userId, GAMEID) if usedAd.FreeSpinCount > 0 { totalAdCount, _ := admanager.GetSlotConfig(GAMEID) usedAd.Bet = this.betLevelManager.GetAmountByLevel(this.getAdBet(totalAdCount - usedAd.AdCount - 1)) usedAd.NextAdBetAmount = this.betLevelManager.GetAmountByLevel(this.getAdBet(totalAdCount - usedAd.AdCount)) this.addFreeSpin(userId, usedAd.FreeSpinCount, usedAd.Bet, true, false) } var msg DragonSlot_Message msg.MsgID = Msg_UseAd data, _ := json.Marshal(usedAd) msg.Data = string(data) this.writeGameMsg(userId, msg) }