package ladder import ( "bet24.com/log" pb "bet24.com/servers/micros/ladderservice/proto" "encoding/json" ) var roomMgr *roomManager func getRoomManager() *roomManager { if roomMgr == nil { roomMgr = new(roomManager) } return roomMgr } type roomManager struct { roomList []pb.GameRoomInfo } func (rm *roomManager) dump() { log.Release("-------------------------------") log.Release("roomManager.dump") defer func() { log.Release("+++++++++++++++++++++++++++++++") log.Release("") }() for _, v := range rm.roomList { log.Release(" RoomName[%s]BS[%d]MinMax[%d-%d]Add[%d]Server[%s]", v.RoomName, v.BaseScore, v.MinGold, v.MaxGold, v.AdditionalPercent, v.ServerAddr) } } func (rm *roomManager) addRoom(room pb.GameRoomInfo) { for k, v := range rm.roomList { if v.GameId == room.GameId && v.RoomName == room.RoomName { rm.roomList[k] = room return } } rm.roomList = append(rm.roomList, room) } func (rm *roomManager) removeRooms(serverAddr string) { for k := 0; k < len(rm.roomList); { if rm.roomList[k].ServerAddr == serverAddr { rm.roomList = append(rm.roomList[:k], rm.roomList[k+1:]...) } else { k++ } } } func (rm *roomManager) getRoomAdditionalPercent(gameId int, roomName string) int { for _, v := range rm.roomList { if v.GameId == gameId && v.RoomName == roomName { return v.AdditionalPercent } } log.Release("roomManager.getRoomAdditionalPercent gameId[%d] roomName[%s] not found", gameId, roomName) return 0 } func (rm *roomManager) getRoomList() string { d, _ := json.Marshal(rm.roomList) return string(d) }