// Code generated by protoc-gen-go. DO NOT EDIT. // versions: // protoc-gen-go v1.26.0 // protoc v4.25.1 // source: MessageID.proto package message import ( protoreflect "google.golang.org/protobuf/reflect/protoreflect" protoimpl "google.golang.org/protobuf/runtime/protoimpl" reflect "reflect" sync "sync" ) const ( // Verify that this generated code is sufficiently up-to-date. _ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion) // Verify that runtime/protoimpl is sufficiently up-to-date. _ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20) ) type MSGID int32 const ( MSGID_MSGID_None MSGID = 0 MSGID_MSGID_Heartbeat_Push MSGID = 1 // 心跳 MSGID_MSGID_Login MSGID = 2 // 登录 MSGID_MSGID_Get_Room_List MSGID = 10 // 拉取房间列表 // c-s MSGID_Get_User_Info_Req MSGID = 3 //获取用户信息 // Get_User_Info_Req2 = 31 ; //获取用户新信息 MSGID_Throw_The_Dice_Req MSGID = 5 //客户端请求掷子,空消息 MSGID_Start_Plane_Req MSGID = 9 //客户端请求起飞 MSGID_Move_Req MSGID = 6 //客户端请求行走 MSGID_Trusteeship_Req MSGID = 14 //客户端请求托管 MSGID_Quit_Req MSGID = 16 //客户端请求退出游戏 MSGID_Create_Game_Req MSGID = 23 //客户端请求创建游戏房间 MSGID_Join_Room_Req MSGID = 26 //客户端请求加入游戏房间 MSGID_Room_Start_Game_Req MSGID = 27 //客户端请求开始游戏 MSGID_Room_Quit_Req MSGID = 33 //客户端请求退出游戏房间 MSGID_Room_Kick_User_Req MSGID = 44 //客户端请求踢人 MSGID_Room_Invite_Req MSGID = 48 //客户端邀请玩家 MSGID_Room_Info_Req MSGID = 46 //客户端请求获取房间信息 MSGID_Cancel_Match_Req MSGID = 45 //客户端请求取消匹配 MSGID_Room_Restart_Req MSGID = 51 //客户端请求再来一局 MSGID_Disc_Req MSGID = 54 //客户端请求语聊房小圆盘 // START_GAME = 11 ; // 拉取房间列表 MSGID_MSGID_Kick_Notify MSGID = 1001 // 踢人通知 MSGID_Dissolve_The_Game_Req MSGID = 56 //房主请求解散游戏 MSGID_Close_Game_Req MSGID = 58 //客户端请求关闭游戏 MSGID_Get_User_Money_Req MSGID = 60 //客户端请求获取游戏金币 MSGID_Send_Msg_Req MSGID = 62 //客户端请求发送消息 // s-c MSGID_Get_User_Info_Rsp MSGID = 13 //通知获取玩家信息 MSGID_Join_Room_Info_Rsp MSGID = 19 //通知客户端加入新玩家 MSGID_Start_Game_Rsp MSGID = 4 //通知开始游戏并且开始掷子 MSGID_Throw_The_Dice_Rsp MSGID = 8 //通知筛子结果 MSGID_Start_Plane_Rsp MSGID = 11 //通知起飞结果 MSGID_Move_Rsp MSGID = 12 //通知移动结果 MSGID_Trusteeship_Rsp MSGID = 15 //通知玩家托管结果 MSGID_Eng_Game_Rsp MSGID = 17 //通知玩家结束游戏 MSGID_Quit_Rsq MSGID = 18 //通知客户端退出游戏 MSGID_Dissolve_The_Game_Rsp MSGID = 20 //20解散游戏 MSGID_Cancel_Match_Rsp MSGID = 47 //通知客户端取消匹配 MSGID_Room_Start_Game_Rsp MSGID = 21 //通知客户端开始游戏 MSGID_Room_Info_Rsp MSGID = 25 //通知客户端房间玩家信息 MSGID_Room_Join_User_Rsp MSGID = 22 //通知客户端加入新玩家 // Match_Join_User_Rsp = 30 ; //通知客户端的匹配界面加入新玩家 MSGID_Room_Kick_User_Rsp MSGID = 24 //通知客户端踢人 MSGID_Create_Game_Rsp MSGID = 28 //通知客户端创建游戏房间 MSGID_Create_Game_Error_Rsp MSGID = 34 //通知客户端建房或者加入房间失败失败,当前用户已有游戏房间 MSGID_Pb_Error_Rsp MSGID = 50 //通知客户端pb解析错误 MSGID_Move_Error_Rsp MSGID = 29 //通知到客户端行走出错 MSGID_Room_Quit_Rsp MSGID = 32 //通知客户端退出游戏房间 或者解散房间 MSGID_Room_Dissolution_Rsp MSGID = 35 //通知客户端解散游戏房间 MSGID_Room_Invite_Rsp MSGID = 49 //通知客户端邀请结果 MSGID_Match_Rsp MSGID = 52 //通知客户端匹配结果 MSGID_Room_Change_Of_Homeowner_Rsp MSGID = 53 //通知客户端房主变更 MSGID_Disc_Rsp MSGID = 55 //通知客户端小圆盘状态 MSGID_Room_Djs_Rsp MSGID = 57 //通知匹配倒计时 MSGID_Close_Game_Rsp MSGID = 59 //客户端请求关闭游戏 MSGID_Get_User_Money_Rsp MSGID = 61 //客户端请求获取游戏金币 MSGID_Send_Msg_Rsp MSGID = 63 //通知客户端发送消息 MSGID_MSGID_Heartbeat_Push_Rsp MSGID = 64 // 心跳 ) // Enum value maps for MSGID. var ( MSGID_name = map[int32]string{ 0: "MSGID_None", 1: "MSGID_Heartbeat_Push", 2: "MSGID_Login", 10: "MSGID_Get_Room_List", 3: "Get_User_Info_Req", 5: "Throw_The_Dice_Req", 9: "Start_Plane_Req", 6: "Move_Req", 14: "Trusteeship_Req", 16: "Quit_Req", 23: "Create_Game_Req", 26: "Join_Room_Req", 27: "Room_Start_Game_Req", 33: "Room_Quit_Req", 44: "Room_Kick_User_Req", 48: "Room_Invite_Req", 46: "Room_Info_Req", 45: "Cancel_Match_Req", 51: "Room_Restart_Req", 54: "Disc_Req", 1001: "MSGID_Kick_Notify", 56: "Dissolve_The_Game_Req", 58: "Close_Game_Req", 60: "Get_User_Money_Req", 62: "Send_Msg_Req", 13: "Get_User_Info_Rsp", 19: "Join_Room_Info_Rsp", 4: "Start_Game_Rsp", 8: "Throw_The_Dice_Rsp", 11: "Start_Plane_Rsp", 12: "Move_Rsp", 15: "Trusteeship_Rsp", 17: "Eng_Game_Rsp", 18: "Quit_Rsq", 20: "Dissolve_The_Game_Rsp", 47: "Cancel_Match_Rsp", 21: "Room_Start_Game_Rsp", 25: "Room_Info_Rsp", 22: "Room_Join_User_Rsp", 24: "Room_Kick_User_Rsp", 28: "Create_Game_Rsp", 34: "Create_Game_Error_Rsp", 50: "Pb_Error_Rsp", 29: "Move_Error_Rsp", 32: "Room_Quit_Rsp", 35: "Room_Dissolution_Rsp", 49: "Room_Invite_Rsp", 52: "Match_Rsp", 53: "Room_Change_Of_Homeowner_Rsp", 55: "Disc_Rsp", 57: "Room_Djs_Rsp", 59: "Close_Game_Rsp", 61: "Get_User_Money_Rsp", 63: "Send_Msg_Rsp", 64: "MSGID_Heartbeat_Push_Rsp", } MSGID_value = map[string]int32{ "MSGID_None": 0, "MSGID_Heartbeat_Push": 1, "MSGID_Login": 2, "MSGID_Get_Room_List": 10, "Get_User_Info_Req": 3, "Throw_The_Dice_Req": 5, "Start_Plane_Req": 9, "Move_Req": 6, "Trusteeship_Req": 14, "Quit_Req": 16, "Create_Game_Req": 23, "Join_Room_Req": 26, "Room_Start_Game_Req": 27, "Room_Quit_Req": 33, "Room_Kick_User_Req": 44, "Room_Invite_Req": 48, "Room_Info_Req": 46, "Cancel_Match_Req": 45, "Room_Restart_Req": 51, "Disc_Req": 54, "MSGID_Kick_Notify": 1001, "Dissolve_The_Game_Req": 56, "Close_Game_Req": 58, "Get_User_Money_Req": 60, "Send_Msg_Req": 62, "Get_User_Info_Rsp": 13, "Join_Room_Info_Rsp": 19, "Start_Game_Rsp": 4, "Throw_The_Dice_Rsp": 8, "Start_Plane_Rsp": 11, "Move_Rsp": 12, "Trusteeship_Rsp": 15, "Eng_Game_Rsp": 17, "Quit_Rsq": 18, "Dissolve_The_Game_Rsp": 20, "Cancel_Match_Rsp": 47, "Room_Start_Game_Rsp": 21, "Room_Info_Rsp": 25, "Room_Join_User_Rsp": 22, "Room_Kick_User_Rsp": 24, "Create_Game_Rsp": 28, "Create_Game_Error_Rsp": 34, "Pb_Error_Rsp": 50, "Move_Error_Rsp": 29, "Room_Quit_Rsp": 32, "Room_Dissolution_Rsp": 35, "Room_Invite_Rsp": 49, "Match_Rsp": 52, "Room_Change_Of_Homeowner_Rsp": 53, "Disc_Rsp": 55, "Room_Djs_Rsp": 57, "Close_Game_Rsp": 59, "Get_User_Money_Rsp": 61, "Send_Msg_Rsp": 63, "MSGID_Heartbeat_Push_Rsp": 64, } ) func (x MSGID) Enum() *MSGID { p := new(MSGID) *p = x return p } func (x MSGID) String() string { return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x)) } func (MSGID) Descriptor() protoreflect.EnumDescriptor { return file_MessageID_proto_enumTypes[0].Descriptor() } func (MSGID) Type() protoreflect.EnumType { return &file_MessageID_proto_enumTypes[0] } func (x MSGID) Number() protoreflect.EnumNumber { return protoreflect.EnumNumber(x) } // Deprecated: Use MSGID.Descriptor instead. func (MSGID) EnumDescriptor() ([]byte, []int) { return file_MessageID_proto_rawDescGZIP(), []int{0} } var File_MessageID_proto protoreflect.FileDescriptor var file_MessageID_proto_rawDesc = []byte{ 0x0a, 0x0f, 0x4d, 0x65, 0x73, 0x73, 0x61, 0x67, 0x65, 0x49, 0x44, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x12, 0x09, 0x42, 0x42, 0x4d, 0x65, 0x73, 0x73, 0x61, 0x67, 0x65, 0x2a, 0x94, 0x09, 0x0a, 0x05, 0x4d, 0x53, 0x47, 0x49, 0x44, 0x12, 0x0e, 0x0a, 0x0a, 0x4d, 0x53, 0x47, 0x49, 0x44, 0x5f, 0x4e, 0x6f, 0x6e, 0x65, 0x10, 0x00, 0x12, 0x18, 0x0a, 0x14, 0x4d, 0x53, 0x47, 0x49, 0x44, 0x5f, 0x48, 0x65, 0x61, 0x72, 0x74, 0x62, 0x65, 0x61, 0x74, 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file_MessageID_proto_rawDescData = file_MessageID_proto_rawDesc ) func file_MessageID_proto_rawDescGZIP() []byte { file_MessageID_proto_rawDescOnce.Do(func() { file_MessageID_proto_rawDescData = protoimpl.X.CompressGZIP(file_MessageID_proto_rawDescData) }) return file_MessageID_proto_rawDescData } var file_MessageID_proto_enumTypes = make([]protoimpl.EnumInfo, 1) var file_MessageID_proto_goTypes = []interface{}{ (MSGID)(0), // 0: BBMessage.MSGID } var file_MessageID_proto_depIdxs = []int32{ 0, // [0:0] is the sub-list for method output_type 0, // [0:0] is the sub-list for method input_type 0, // [0:0] is the sub-list for extension type_name 0, // [0:0] is the sub-list for extension extendee 0, // [0:0] is the sub-list for field type_name } func init() { file_MessageID_proto_init() } func file_MessageID_proto_init() { if File_MessageID_proto != nil { return } type x struct{} out := protoimpl.TypeBuilder{ File: protoimpl.DescBuilder{ GoPackagePath: reflect.TypeOf(x{}).PkgPath(), RawDescriptor: file_MessageID_proto_rawDesc, NumEnums: 1, NumMessages: 0, NumExtensions: 0, NumServices: 0, }, GoTypes: file_MessageID_proto_goTypes, DependencyIndexes: file_MessageID_proto_depIdxs, EnumInfos: file_MessageID_proto_enumTypes, }.Build() File_MessageID_proto = out.File file_MessageID_proto_rawDesc = nil file_MessageID_proto_goTypes = nil file_MessageID_proto_depIdxs = nil }