// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// 	protoc-gen-go v1.26.0
// 	protoc        v4.25.1
// source: MessageID.proto

package message

import (
	protoreflect "google.golang.org/protobuf/reflect/protoreflect"
	protoimpl "google.golang.org/protobuf/runtime/protoimpl"
	reflect "reflect"
	sync "sync"
)

const (
	// Verify that this generated code is sufficiently up-to-date.
	_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
	// Verify that runtime/protoimpl is sufficiently up-to-date.
	_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)

type MSGID int32

const (
	MSGID_MSGID_None           MSGID = 0
	MSGID_MSGID_Heartbeat_Push MSGID = 1  // 心跳
	MSGID_MSGID_Login          MSGID = 2  // 登录
	MSGID_MSGID_Get_Room_List  MSGID = 10 // 拉取房间列表
	// c-s
	MSGID_Get_User_Info_Req MSGID = 3 //获取用户信息
	// Get_User_Info_Req2 = 31 ;   //获取用户新信息
	MSGID_Throw_The_Dice_Req  MSGID = 5  //客户端请求掷子，空消息
	MSGID_Start_Plane_Req     MSGID = 9  //客户端请求起飞
	MSGID_Move_Req            MSGID = 6  //客户端请求行走
	MSGID_Trusteeship_Req     MSGID = 14 //客户端请求托管
	MSGID_Quit_Req            MSGID = 16 //客户端请求退出游戏
	MSGID_Create_Game_Req     MSGID = 23 //客户端请求创建游戏房间
	MSGID_Join_Room_Req       MSGID = 26 //客户端请求加入游戏房间
	MSGID_Room_Start_Game_Req MSGID = 27 //客户端请求开始游戏
	MSGID_Room_Quit_Req       MSGID = 33 //客户端请求退出游戏房间
	MSGID_Room_Kick_User_Req  MSGID = 44 //客户端请求踢人
	MSGID_Room_Invite_Req     MSGID = 48 //客户端邀请玩家
	MSGID_Room_Info_Req       MSGID = 46 //客户端请求获取房间信息
	MSGID_Cancel_Match_Req    MSGID = 45 //客户端请求取消匹配
	MSGID_Room_Restart_Req    MSGID = 51 //客户端请求再来一局
	MSGID_Disc_Req            MSGID = 54 //客户端请求语聊房小圆盘
	// START_GAME = 11 ;   // 拉取房间列表
	MSGID_MSGID_Kick_Notify     MSGID = 1001 // 踢人通知
	MSGID_Dissolve_The_Game_Req MSGID = 56   //房主请求解散游戏
	MSGID_Close_Game_Req        MSGID = 58   //客户端请求关闭游戏
	MSGID_Get_User_Money_Req    MSGID = 60   //客户端请求获取游戏金币
	MSGID_Send_Msg_Req          MSGID = 62   //客户端请求发送消息
	// s-c
	MSGID_Get_User_Info_Rsp     MSGID = 13 //通知获取玩家信息
	MSGID_Join_Room_Info_Rsp    MSGID = 19 //通知客户端加入新玩家
	MSGID_Start_Game_Rsp        MSGID = 4  //通知开始游戏并且开始掷子
	MSGID_Throw_The_Dice_Rsp    MSGID = 8  //通知筛子结果
	MSGID_Start_Plane_Rsp       MSGID = 11 //通知起飞结果
	MSGID_Move_Rsp              MSGID = 12 //通知移动结果
	MSGID_Trusteeship_Rsp       MSGID = 15 //通知玩家托管结果
	MSGID_Eng_Game_Rsp          MSGID = 17 //通知玩家结束游戏
	MSGID_Quit_Rsq              MSGID = 18 //通知客户端退出游戏
	MSGID_Dissolve_The_Game_Rsp MSGID = 20 //20解散游戏
	MSGID_Cancel_Match_Rsp      MSGID = 47 //通知客户端取消匹配
	MSGID_Room_Start_Game_Rsp   MSGID = 21 //通知客户端开始游戏
	MSGID_Room_Info_Rsp         MSGID = 25 //通知客户端房间玩家信息
	MSGID_Room_Join_User_Rsp    MSGID = 22 //通知客户端加入新玩家
	// Match_Join_User_Rsp = 30 ;   //通知客户端的匹配界面加入新玩家
	MSGID_Room_Kick_User_Rsp           MSGID = 24 //通知客户端踢人
	MSGID_Create_Game_Rsp              MSGID = 28 //通知客户端创建游戏房间
	MSGID_Create_Game_Error_Rsp        MSGID = 34 //通知客户端建房或者加入房间失败失败，当前用户已有游戏房间
	MSGID_Pb_Error_Rsp                 MSGID = 50 //通知客户端pb解析错误
	MSGID_Move_Error_Rsp               MSGID = 29 //通知到客户端行走出错
	MSGID_Room_Quit_Rsp                MSGID = 32 //通知客户端退出游戏房间 或者解散房间
	MSGID_Room_Dissolution_Rsp         MSGID = 35 //通知客户端解散游戏房间
	MSGID_Room_Invite_Rsp              MSGID = 49 //通知客户端邀请结果
	MSGID_Match_Rsp                    MSGID = 52 //通知客户端匹配结果
	MSGID_Room_Change_Of_Homeowner_Rsp MSGID = 53 //通知客户端房主变更
	MSGID_Disc_Rsp                     MSGID = 55 //通知客户端小圆盘状态
	MSGID_Room_Djs_Rsp                 MSGID = 57 //通知匹配倒计时
	MSGID_Close_Game_Rsp               MSGID = 59 //客户端请求关闭游戏
	MSGID_Get_User_Money_Rsp           MSGID = 61 //客户端请求获取游戏金币
	MSGID_Send_Msg_Rsp                 MSGID = 63 //通知客户端发送消息
	MSGID_MSGID_Heartbeat_Push_Rsp     MSGID = 64 // 心跳
)

// Enum value maps for MSGID.
var (
	MSGID_name = map[int32]string{
		0:    "MSGID_None",
		1:    "MSGID_Heartbeat_Push",
		2:    "MSGID_Login",
		10:   "MSGID_Get_Room_List",
		3:    "Get_User_Info_Req",
		5:    "Throw_The_Dice_Req",
		9:    "Start_Plane_Req",
		6:    "Move_Req",
		14:   "Trusteeship_Req",
		16:   "Quit_Req",
		23:   "Create_Game_Req",
		26:   "Join_Room_Req",
		27:   "Room_Start_Game_Req",
		33:   "Room_Quit_Req",
		44:   "Room_Kick_User_Req",
		48:   "Room_Invite_Req",
		46:   "Room_Info_Req",
		45:   "Cancel_Match_Req",
		51:   "Room_Restart_Req",
		54:   "Disc_Req",
		1001: "MSGID_Kick_Notify",
		56:   "Dissolve_The_Game_Req",
		58:   "Close_Game_Req",
		60:   "Get_User_Money_Req",
		62:   "Send_Msg_Req",
		13:   "Get_User_Info_Rsp",
		19:   "Join_Room_Info_Rsp",
		4:    "Start_Game_Rsp",
		8:    "Throw_The_Dice_Rsp",
		11:   "Start_Plane_Rsp",
		12:   "Move_Rsp",
		15:   "Trusteeship_Rsp",
		17:   "Eng_Game_Rsp",
		18:   "Quit_Rsq",
		20:   "Dissolve_The_Game_Rsp",
		47:   "Cancel_Match_Rsp",
		21:   "Room_Start_Game_Rsp",
		25:   "Room_Info_Rsp",
		22:   "Room_Join_User_Rsp",
		24:   "Room_Kick_User_Rsp",
		28:   "Create_Game_Rsp",
		34:   "Create_Game_Error_Rsp",
		50:   "Pb_Error_Rsp",
		29:   "Move_Error_Rsp",
		32:   "Room_Quit_Rsp",
		35:   "Room_Dissolution_Rsp",
		49:   "Room_Invite_Rsp",
		52:   "Match_Rsp",
		53:   "Room_Change_Of_Homeowner_Rsp",
		55:   "Disc_Rsp",
		57:   "Room_Djs_Rsp",
		59:   "Close_Game_Rsp",
		61:   "Get_User_Money_Rsp",
		63:   "Send_Msg_Rsp",
		64:   "MSGID_Heartbeat_Push_Rsp",
	}
	MSGID_value = map[string]int32{
		"MSGID_None":                   0,
		"MSGID_Heartbeat_Push":         1,
		"MSGID_Login":                  2,
		"MSGID_Get_Room_List":          10,
		"Get_User_Info_Req":            3,
		"Throw_The_Dice_Req":           5,
		"Start_Plane_Req":              9,
		"Move_Req":                     6,
		"Trusteeship_Req":              14,
		"Quit_Req":                     16,
		"Create_Game_Req":              23,
		"Join_Room_Req":                26,
		"Room_Start_Game_Req":          27,
		"Room_Quit_Req":                33,
		"Room_Kick_User_Req":           44,
		"Room_Invite_Req":              48,
		"Room_Info_Req":                46,
		"Cancel_Match_Req":             45,
		"Room_Restart_Req":             51,
		"Disc_Req":                     54,
		"MSGID_Kick_Notify":            1001,
		"Dissolve_The_Game_Req":        56,
		"Close_Game_Req":               58,
		"Get_User_Money_Req":           60,
		"Send_Msg_Req":                 62,
		"Get_User_Info_Rsp":            13,
		"Join_Room_Info_Rsp":           19,
		"Start_Game_Rsp":               4,
		"Throw_The_Dice_Rsp":           8,
		"Start_Plane_Rsp":              11,
		"Move_Rsp":                     12,
		"Trusteeship_Rsp":              15,
		"Eng_Game_Rsp":                 17,
		"Quit_Rsq":                     18,
		"Dissolve_The_Game_Rsp":        20,
		"Cancel_Match_Rsp":             47,
		"Room_Start_Game_Rsp":          21,
		"Room_Info_Rsp":                25,
		"Room_Join_User_Rsp":           22,
		"Room_Kick_User_Rsp":           24,
		"Create_Game_Rsp":              28,
		"Create_Game_Error_Rsp":        34,
		"Pb_Error_Rsp":                 50,
		"Move_Error_Rsp":               29,
		"Room_Quit_Rsp":                32,
		"Room_Dissolution_Rsp":         35,
		"Room_Invite_Rsp":              49,
		"Match_Rsp":                    52,
		"Room_Change_Of_Homeowner_Rsp": 53,
		"Disc_Rsp":                     55,
		"Room_Djs_Rsp":                 57,
		"Close_Game_Rsp":               59,
		"Get_User_Money_Rsp":           61,
		"Send_Msg_Rsp":                 63,
		"MSGID_Heartbeat_Push_Rsp":     64,
	}
)

func (x MSGID) Enum() *MSGID {
	p := new(MSGID)
	*p = x
	return p
}

func (x MSGID) String() string {
	return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
}

func (MSGID) Descriptor() protoreflect.EnumDescriptor {
	return file_MessageID_proto_enumTypes[0].Descriptor()
}

func (MSGID) Type() protoreflect.EnumType {
	return &file_MessageID_proto_enumTypes[0]
}

func (x MSGID) Number() protoreflect.EnumNumber {
	return protoreflect.EnumNumber(x)
}

// Deprecated: Use MSGID.Descriptor instead.
func (MSGID) EnumDescriptor() ([]byte, []int) {
	return file_MessageID_proto_rawDescGZIP(), []int{0}
}

var File_MessageID_proto protoreflect.FileDescriptor

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}

var (
	file_MessageID_proto_rawDescOnce sync.Once
	file_MessageID_proto_rawDescData = file_MessageID_proto_rawDesc
)

func file_MessageID_proto_rawDescGZIP() []byte {
	file_MessageID_proto_rawDescOnce.Do(func() {
		file_MessageID_proto_rawDescData = protoimpl.X.CompressGZIP(file_MessageID_proto_rawDescData)
	})
	return file_MessageID_proto_rawDescData
}

var file_MessageID_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
var file_MessageID_proto_goTypes = []interface{}{
	(MSGID)(0), // 0: BBMessage.MSGID
}
var file_MessageID_proto_depIdxs = []int32{
	0, // [0:0] is the sub-list for method output_type
	0, // [0:0] is the sub-list for method input_type
	0, // [0:0] is the sub-list for extension type_name
	0, // [0:0] is the sub-list for extension extendee
	0, // [0:0] is the sub-list for field type_name
}

func init() { file_MessageID_proto_init() }
func file_MessageID_proto_init() {
	if File_MessageID_proto != nil {
		return
	}
	type x struct{}
	out := protoimpl.TypeBuilder{
		File: protoimpl.DescBuilder{
			GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
			RawDescriptor: file_MessageID_proto_rawDesc,
			NumEnums:      1,
			NumMessages:   0,
			NumExtensions: 0,
			NumServices:   0,
		},
		GoTypes:           file_MessageID_proto_goTypes,
		DependencyIndexes: file_MessageID_proto_depIdxs,
		EnumInfos:         file_MessageID_proto_enumTypes,
	}.Build()
	File_MessageID_proto = out.File
	file_MessageID_proto_rawDesc = nil
	file_MessageID_proto_goTypes = nil
	file_MessageID_proto_depIdxs = nil
}
